![]() Broken Age is a lovely, beautiful game, and while it has a few unfortunate flaws we’ll get to I don’t think anyone could be truly unhappy with the final product (especially with half the game left to go). ![]() Which would you prefer? The plot of Broken Age or the way a great but slightly struggling developer turned to Kickstarter to fund an adventure game, the type they used to make when they were part of LucasArts and knocking out all-time classics of the genre every year, and made it through a few controversies to finally get the game out the door but in two halves? Double Fine may have blew past the $3.3 million they made on Kickstarter and have been eating into their own cash ever since, but the end result is that it was worth it. This is where I usually give an introduction to the game’s story. So when it comes to Broken Age my standards are pretty damn stratospheric. The idea of Tim Schafer, the lead writer or creator of my top three best adventure games of all time ( Monkey Island 2, Day of the Tentacle, Grim Fandango) making a new one was irresistible to me. Another fact is that I have high standards when it comes to adventure games (as Daedalic will attest to in-between cursing my name) because I grew up playing LucasArts’ classic adventures. I don’t feel that fact matters since I would’ve bought the game anyway, but I want you dear reader to be fully aware of this fact. ![]() Standard disclaimer: yep, I backed the Double Fine Adventure, now called Broken Age. ![]()
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